Posts tonen met het label Grey Dog. Alle posts tonen
Posts tonen met het label Grey Dog. Alle posts tonen

zaterdag 3 december 2011

Miskar under pressure

1618. Fire Season. Harmony. Godday


With so many of his henchmen out of the fight, Miskar hovers towards the enemy.



Hund, a Humakti Acolyte, played by Ben
Odd the Dark One, played by Kristof
Gust, played by Bram
Ulic the sorcerer, played by Alexander 
Gunnar the Demoralized, played by Gunther
Aelwyn and his brother, played by Philip


fter the last confrontation with Miskar the Gagarthi, and the subsequent capture of Aelwyn, our adventurers hunger for revenge, and they manage to field a nice group of stout warriors.  They get help from Hund, a Humakti acolyte, and Gust, a wild barbarian with a foul temper.  The party has several paths open to them.  They could spy on the Gagarthi, attempt to find out what their activities entail.  Or intercept messengers and convoys, in a bid to uncover their activities.  They could find out about their weaknesses and strengths, allies, and other important information.  Based on that information, they could formulate a plan, determine when the enemy is the weakest, and hit when he least expects it.  However, they decide to ride into the woods towards the captured stead, and run into a guard in a matter of minutes.  Miskar expects the adventurers to try something, and has posted guard on both sides of the woods.  His wolf companion is scouting as well, and the gang are ready for the adventurers' attack.  Or so they think.  

hen the guards spot the party, one of the guardsmen blows the alarm, and Miskar's wolf quickly finds our party and informs Miskar.  The gang leader is ready, quickly he leads his troupe into the woods, towards the invaders.  They stand 12 man strong, and are lead by Miskar's right hand, with Miskar in reserve.  They face the party, and the odds look insurmountable, 12 robbers, a runelord and sidekick against a party of 6 adventurers, it looks like the party's only chance is an attempt to escape, and it is certainly what Miskar expects will happen.  However, things turn out differently.  While Odd starts flanking on his warhorse, Ulic steps forward, and using his forbidden craft he palsies several of the robbers in one go.  Then Hund the Humakti advances, and lets loose his powerful divine magic, disarming several more.  This startles the gang members to no end: this was supposed to be a walkover, but here they stand, their number halved before the fight has even begun.  Miskar lets out his Magic as well, demoralizing only Gunnar.  Then, enraged, he drives his men forward, rather than take the time to cancel the sorcery.  Several of his men are lying on the ground, or standing with one of their limbs shaking uncontrollably.  Panic spreads amongst the Gagarthi, and only the bravest make a real effort to reach the enemy.  

his, of course, plays into the hand of our brave bunch.  Odd, forgotten in the hectic battle, succeeds in getting past the Gagarthi unseen and trots towards the captured Stead in search of Aelwyn.  The enemy, rather than charging at our adventurers in one pack, arrive in waves, and with some deadly blows, the party quickly dispatch Miskar's general.  Miskar loses his selfcontrol and hovers forward, intending to take revenge and set things to right, but by the time he reaches the melee he is left alone on the battle field, all others either dead or grievously wounded, or at least pretending to be.  His enemies see their chance and surround him, and suddenly Miskar is under severe pressure.  The constant flurry of blows prohibits him taking efficient action, and after several high damage blows, he needs a divine intervention to save his life.  His hope to startle the enemy by renewing the attack turns out fruitless, and now all his enemies are on him, killing him a second time.  He has to use his divine intervention again, this time at a high cost, and is healed and turns invisible.  This time, he does not insist, he runs off to safety, ready for revenge at a later date.  Meanwhile Odd made it to the Stead, and dispatches two old guards.  He finds the main Stead, but no trace of Aelwyn.  In a second building, he finds the sleeping quarters of the men, and he notices a trapdoor leading down to a narrow tunnel.  He follows the tunnel and runs into a guard, a young guy, not even bearded, but it takes him a lot of time to take the fellow out.  In one cell the young man was guarding, he finds a weakened Aelwyn, who had been under interrogation for two days, but without telling anything to his captors.  The other cell holds two young women, daughters of Orlmarth Carls, that have been captured by the Gagarthi.  They had not been maltreated and were to be sent to some other location, possibly to be sold as slaves or some other grim fate.

zaterdag 22 oktober 2011

Captive!

 1618. Sea Season. Truth. Godday


Aylwin from the Orlmarth - Colymar Tribe, played by Philip
 Ranath, a Lhankor Mhy student, played by Ben 
Odd, who moves in the shadows, played by Kristof
Ulic, a sorcerer apprentice from Tarsh, played by Alexander


The chaos contingent attacks near the Grey Dog Inn bridge
fter their clash with the Scorpion Man and the Broos, the party retreated back to Grey Dog.  After a reinforcing meal, while they inform the Tula Council of what has perspired, the guards call the alarm: a threat has been seen approaching near the Grey Dog bridge: the Chaos gang has returned.  The party tries to set up an ambush near the bridge, but is quickly outmaneuvered by the Scorpion Man who crosses the river rather than the bridge.  As Aylwin tries to charge into one of the Broo from horseback, the Scorpion Man attacks Ulic and Ranath near the bridge.  Although unarmoured, the sorcerer and sage make a stand, and with a bit of luck, Ulic manages to hit the Scorpion Man with Palsy, on the thorax.

Odd crosses the bridge and tries to finish off the floored Broo, and Aylwin attack another broo crossing the river.  Odd has a hard time dealing serious damage, and things take too long: Aylwin has unmounted the warhorse and turns out to be no match for the Broo, he is hit and bled, and in dire need of healing.  It takes a bold dash from Odd to save the hunter from imminent death.  Meanwhile the two students are still fighting the Scorpion Man.  Ranath is hitting the beast furiously, and after minutes of hammering, the beast's armor starts to degrade, creating an opening near the thorax.  Meanwhile Ulic is dividing his attention between the Broo and the scorpion man, trying to control the fight and palsy the enemies.  This takes a lot of time, but in the end it succeeds.  The Scorpion Man is finished off, and after a long fight our heroes win the day.
The party is then informed that during the fight, a young girl has been kidnapped on the other side of the Tula, and that one of the captors has been caught.  They brutally interrogate the culprit before killing him, and learn that once again the Gagarthi in the Stead in the woods are behind the attacks and the kidnapping.  They learn about links between the Lunars and the Gagarthi, and conclude that their best chance for success is to go lie in ambush near the Stead of the robbers and try and intercept the young girl and/or a messenger.  It takes a lot of patience before anything happens, but it seems their hunch was right.  A small boat with the girl on board and two robbers is launched at night, and the party is witness to the proceedings.  They also notice Miskar and his accomplice seeing the captured girl and her escort off.
Aylwin is surrounded by the Gagarthi and taken prisoner
Because of the strong current and their centralized position, they find they are in a bad position, and in a bad call to react more quickly, Odd alarms the bandits when trying to call his horse.  The Rune Lord invokes some powerful divine magic quickly, and a gang of robbers pours out of the Stead within seconds.  In the chaos, Aylwin fire a multimissile at Miskar, and does some damage, and Miskar sends his wolf, who spots Odd and heads for him at lightning speed.  Odd has to jump for his life, and the Wolf now attacks Ulic.  Miskar casts more spells, demoralizing 2 party members, and Ulic is seriously wounded by the wolf and falls unconscious.  This is bad timing, with a dozen bandits approaching, and a furious Rune Lord hovering through the trees.
Aylwin and Odd do a final attempt to rescue their partner, and while Aylwin holds off the Wolf Odd manages to heave Ulic onto the horse.  Ranath drives off, Odd sneaks away as stealthily as he can, and all of a sudden Aylwin is the only one that remains visible.  The wolf is on him, Miskar behind, and the robbers quickly surround him and take him prisoner.  The rest of the party escape with their life, but it was a close call, and Miskar turns out to be a more fearsome opponent than expected.

zaterdag 24 september 2011

A Taint of Chaos

 1618. Sea Season. Truth. Wildday

Blanka from the Ernaldori - Colymar Tribe, played by Bram
Ranath, a Lhankor Mhy student, played by Ben 
Odd, who mov es in the shadows, played by Kristof
A'ido, a Grey Dog Cottar, played by Bart




After locating the whereabouts of the protection gang, our heroes returned to the Grey Dog Tula to resupply. They meet up with A'ido, a young Grey Dog Cottar, restless after participating in several Lismelder battles and looking for adventure, and decide to take him along, his military experience could come in handy.  Gunnar and Ulic sort of disappear all of a sudden, without notice, and the party are killing time most of the day waiting for them, until they decide to spend some of the money they have already made, and buy themselves riding animals.  A'ido thinks the best place for buying mounts is the Snorri stead, and they head east into the valley.  They have no notice of the duo of assassins on their trail though, and are completely unprepared when they notice movement in the bushes ahead.  A young female barbarian comes out of hiding, pretending to have been startled by the adventurers' arrival.  A'ido smells a rat, he has never seen the woman before, she is not wearing any Vinga or Babeester Gor marks, something you'd expect an armored female to have.  Odd immediately hides in the bushes, the other three advance cautiously, awaiting events.

Just when the party starts believing everything is all right, from his cover Odd notices another shape stealthily approaching the party from the rear.  Odd tries to ambush the new assailant, but gets noticed, and the female immediately drops her 'innocent' guise and befuddles A'ido, jumps forward, drives her spear into Blanka's eye, pulls back, and charges A'ido, all in one swift movement.  She is ready to strike the Grey Dog warrior before Blanka hits the ground, bleeding to death.  Odd, rather than alarming the party, decides to go for cover again, leaving the party unaware of the threat approaching.  The second attacker sneaks up to Ranath, and tries to strangle him with his Garotte.  His garotte grabs Ranaths Staff as well though, and this buys Ranath a few seconds of breathing time, although he is clearly in big trouble.  Meanwhile A'ido is reawakened by the female's ferocious attack, and he manages to parry her charge.  Odd comes out of hiding, sneaks up behind the assassin strangling Ranath, and stabs at him.  The assassin has to make a choice: letting go of the garotte or being completely open to Odd's surprise attack.  Split second, he decides to evade, and lets go.  He fails to remain standing, and Odd follows up closely.  The fight now quickly turns, and both assailants are captured.  After some brutal examination and Ranath's mind reading both villains are given a dose of barbarian justice.

fter some rather sloppy looting, the party heads for the Snorri's, a good 2 miles down the river, and meets Galan Snorri, the horse master of the Stead.  They purchase several horses, including the one warhorse available.  Blanka and Odd also buy a War hound, but the choice is not great, and they end up with two rather ugly mongrels, the one even more weakly than the other, and both are too fat.  But they make a lot of noise and smell funny, and as such they fit their masters well.  With their new steeds, our heroes return to the Tula, only to find it in some degree of excitation:  A goat with two heads has been born, and people are of two minds: either this is an omen of a good year for the herds, or it is some kind of evil enchantment, another ploy of chaos, possibly orchestrated by the Lunar oppressor, in their ongoing attempt to put the Lismelder, the last fount of resistance in Sartar, down.  
A  divination, strongly supported by our heroes, and especially Blanka and Odd, reveals evil wrongdoings in the west.  The two-headed goat is clearly a sign of an evil ploy by chaos.  A'ido quickly learns the sense chaos spell, and the party rides out in pursuit of the chaotic aberration.  Near the bridge to Lawspeaker Hill they notice an old crone, on her knees, digging in the sand.  They come closer to see more clearly what the old witch is conjuring, and see her working with the innards of a dead animal.  A'ido casts the sense chaos, and the chaotic presence in the woods is clear, so the party advances.  This alerts the old crone, who turns around, and begins incantating her spirit song.  A'ido is attacked by a malignant spirit, and Odd kills the crone with a poisonous dart.  Out of the woods appear three broos, one with a lionesque aspect, one with stag-like horns, and one looking like a boar.  Only seconds later another, faster shape emerges: a scorpion man, who charges straight ahead.  The scorpion man, being faster than the broos, charges Blanka's horse, dealing some serious damage.  Blanka manages to escape, and the scorpion man turns on Odd.  Odd casts a dark wall, and manages to deviate the scorpion man onto Ranath, as well as slowing down the lion broo.  Brave Ranath has to stand and face the scorpion mans fierce attack for several rounds before retreating to his horse.  Meanwhile, the two wardogs are keeping the pig broo busy, allowing the party to shoot it.  The scorpion man turns out to have very strong armor, probably a chaotic feature, and the adventurers lose courage and retreat to Grey Dog Tula.

zaterdag 27 augustus 2011

A case of protection...


1618. Sea Season. Truth. Godday

Aylwin from the Orlmarth - Colymar Tribe, played by Philip
Blanka from the Ernaldori - Colymar Tribe, played by Bram
Gunnar 'the devoted' Gunnarson from the Hiording - Colymar Tribe, played by Gunther
Ranath, a Lhankor Mhy student, played by Ben 
Ulic Qel-Droma, a Bagnot resident from Tarsh, played by Alexander

pon arrival at the Grey Dog Inn, our heroes learn that their trader contact has returned home, and the Innkeeper is reluctant to disclose the trader's home address.  So the adventurers have little alternative to getting a room.  Blanka hires a very cheap room, but gets a nasty surprise when she is attacked by a giant caterpillar with an attitude, and almost dies, if not for the help of her fellows.  But she did save a few coppers.
Quentin Longbrewer, the innkeeper, feels responsible for what happened, and the fact that the party is not pushing for compensation endears them to him somewhat and he offers them free breakfast the next morning.  Our heroes sit waiting for most of the day, until the trader returns, and they quickly finalize business, almost forgetting their stash of looted weaponry in the hurry.  Since they are offered free supper as well, they decide to stay another night.  Next day at breakfast two burly looking barbarians enter and Quentin takes them into the kitchen.  The party immediately get a bad feeling about the two fellows, and they try to listen in to the conversation, but discover the kitchen is empty.  They quickly discover the trap in the floor, and manage to overhear how the two thugs put pressure on Quentin to pay a protection fee.  Quentin is not impressed, and warns the two to get out, when Aylwin decides to bravely jump down the trapdoor to come to the innkeeper's aid.  Sadly, he misses his jump and lands flat on his belly, missing the two outlaws completely.  They climb up the ladder, and leave the kitchen, the party in pursuit.  A fight ensues, with Ranath joining in from the Lhankor Mhy temple across the street.  They quickly discover a backup party of 2 more thugs in a dark alley nearby.  Aylwin bravely charges forward, and quickly disptaches with the notorious Elrund the butcher.  The party also kill  Gagrid, but just when they want to loot the victims, the Lunar Guard arrives on the scene.  Some exceptional talking keeps them out of the claws of the law, and they return to the inn.
Miskar the racketeer
he next day they notice the inn is very silent when they awake.  Quentin and his wife lie on the floor, bleeding profusely.  The Lhankor Mhy Priest manages to staunch the bleeding of Quentin, but his wife does not survive.  It quickly becomes clear the racketeers have a hand in this, and the party decides to split up and investigate further.  Blanka, now having gained the trust of Quentin, learns that the old warrior and innkeeper is an alchemist, and Blanka is accepted as his lay member.  Ulic, frustrated with his inability to advance in the arts of sorcery, decides to join a Lunar sorcery cult, unaware of exactly what this entails.  Ranath goes back to the temple to investigate, and Aylwin and Gunnar run into a pair of assassin guild operatives sent to dispatach them.  However, with Gunnar's astute perception the assassins are unable to properly prepare, and the ambush is foiled.  Our heroes are covered in wounds, but the death-dealers have gotten a dose of their own recipe.  The party realizes that they are now on the hitlist of the thugs, and they decide to take the fight to them.  Some further investigation quickly makes clear where the operation headquarters is, and they go and take a look.  It is clear immediately that they have little chance in a straight fight, and they change tactics: they set up an ambush of their own, and ensnare two thugs that come collecting at the smithy.  They murder all four of them, but not before mind reading some very valuable information about the gang they are facing.  The leader of the gang is or has been an important member of the Gagarthi, and his name is Miskar.  He is wearing an eye-patch.  His lieutenant is called Aguilo, and the gang has about 10 more full members, plus a large contingent of aides, runners and initiates.  They occupy a farm, and force the peasants to stand guard and work for the gang, keeping their families hostage to ensure their cooperation.  With both sides now well aware of the presence and danger the other party represents, who will take the next step?