zaterdag 22 oktober 2011

Captive!

 1618. Sea Season. Truth. Godday


Aylwin from the Orlmarth - Colymar Tribe, played by Philip
 Ranath, a Lhankor Mhy student, played by Ben 
Odd, who moves in the shadows, played by Kristof
Ulic, a sorcerer apprentice from Tarsh, played by Alexander


The chaos contingent attacks near the Grey Dog Inn bridge
fter their clash with the Scorpion Man and the Broos, the party retreated back to Grey Dog.  After a reinforcing meal, while they inform the Tula Council of what has perspired, the guards call the alarm: a threat has been seen approaching near the Grey Dog bridge: the Chaos gang has returned.  The party tries to set up an ambush near the bridge, but is quickly outmaneuvered by the Scorpion Man who crosses the river rather than the bridge.  As Aylwin tries to charge into one of the Broo from horseback, the Scorpion Man attacks Ulic and Ranath near the bridge.  Although unarmoured, the sorcerer and sage make a stand, and with a bit of luck, Ulic manages to hit the Scorpion Man with Palsy, on the thorax.

Odd crosses the bridge and tries to finish off the floored Broo, and Aylwin attack another broo crossing the river.  Odd has a hard time dealing serious damage, and things take too long: Aylwin has unmounted the warhorse and turns out to be no match for the Broo, he is hit and bled, and in dire need of healing.  It takes a bold dash from Odd to save the hunter from imminent death.  Meanwhile the two students are still fighting the Scorpion Man.  Ranath is hitting the beast furiously, and after minutes of hammering, the beast's armor starts to degrade, creating an opening near the thorax.  Meanwhile Ulic is dividing his attention between the Broo and the scorpion man, trying to control the fight and palsy the enemies.  This takes a lot of time, but in the end it succeeds.  The Scorpion Man is finished off, and after a long fight our heroes win the day.
The party is then informed that during the fight, a young girl has been kidnapped on the other side of the Tula, and that one of the captors has been caught.  They brutally interrogate the culprit before killing him, and learn that once again the Gagarthi in the Stead in the woods are behind the attacks and the kidnapping.  They learn about links between the Lunars and the Gagarthi, and conclude that their best chance for success is to go lie in ambush near the Stead of the robbers and try and intercept the young girl and/or a messenger.  It takes a lot of patience before anything happens, but it seems their hunch was right.  A small boat with the girl on board and two robbers is launched at night, and the party is witness to the proceedings.  They also notice Miskar and his accomplice seeing the captured girl and her escort off.
Aylwin is surrounded by the Gagarthi and taken prisoner
Because of the strong current and their centralized position, they find they are in a bad position, and in a bad call to react more quickly, Odd alarms the bandits when trying to call his horse.  The Rune Lord invokes some powerful divine magic quickly, and a gang of robbers pours out of the Stead within seconds.  In the chaos, Aylwin fire a multimissile at Miskar, and does some damage, and Miskar sends his wolf, who spots Odd and heads for him at lightning speed.  Odd has to jump for his life, and the Wolf now attacks Ulic.  Miskar casts more spells, demoralizing 2 party members, and Ulic is seriously wounded by the wolf and falls unconscious.  This is bad timing, with a dozen bandits approaching, and a furious Rune Lord hovering through the trees.
Aylwin and Odd do a final attempt to rescue their partner, and while Aylwin holds off the Wolf Odd manages to heave Ulic onto the horse.  Ranath drives off, Odd sneaks away as stealthily as he can, and all of a sudden Aylwin is the only one that remains visible.  The wolf is on him, Miskar behind, and the robbers quickly surround him and take him prisoner.  The rest of the party escape with their life, but it was a close call, and Miskar turns out to be a more fearsome opponent than expected.

zaterdag 8 oktober 2011

Clash with the Baboons

1618. Fire Season. Harmony. Waterday


Hund, a Humakti Acolyte, played by Ben
Ragnar from the Orlmarth - Colymar Tribe, played by Maximus
Hjotra from the Hiording - Colymar Tribe, played by Dominique
Gust, a Grey Dog noble youth, played by Bram



The Baboons in better days...



After they killed the Yelmalio Rune Lord near Jonstown, our party decides to split up for a while and remain below the radar.  Hjotra and Ragnar decide to lay low in the Apple Lane area, and they meet up with two young Grey Dog nobles and decide to travel back to the Lismelder tribal grounds together.  They stay off-road, avoiding all contact with Lunar guards or Yelmalio patrols.

Around noon, they settle down for lunch, and just when they intend to start enjoying some nice roasted rat, Ragnar's backpack is stolen by a Baboon, who flees back into the trees at once.  The party gets up, and tries to shoot the Baboon out of the tree, but without much success.  This pulls a protective baboon shaman out of his cover, and all of a sudden the party is under attack from a Shaman and several wild Baboons charging at them.  The Shaman turns out to be a lot to deal with, and the spirits it summons hold Hund at bay for a long time.  When the spiritmaster is grievously wounded, hiss Fetch invokes a healing spirit. But his buddies are in trouble from very early on, and once they are dispatched, the Shaman cannot resist much longer and succumbs.  The party mercilessly slaughters all the Baboons and loots their pockets.

They take the Shaman staff along, and everything else that can make them any money, and advance towards the Grey Dog Tula.  Several miles down the road they meet up with a centaur patrol, but they are very careful not to upset the powerful creatures or do anything that might trigger a fight.  They are able to continue their trip unopposed, and find out Grey Dog is under direct Lunar control.  There are patrols everywhere.  Under the -hardly believable - guise of having to quench a Chaos threat, they patrol all the roads, enter the steads, and seem to be looking in the most impossible places for a Chaos threat that is rumoured to have been solved more than a week before.  They decide to avoid detection, and head north towards the Humakt stead, the only place the Lunars are not checking, officially because Humakti would never allow chaos on their terrain.