The morning after the attack by Lunar troops and the escape of the sorcerer and his henchman, the party finds itself wondering what route to take... Should they continue to Prax, Pimper's block, risking detection in the open? Or seek refuge in Boldhome, with Herculon's family, risking detection by the Lunar Home Guard or Ilduvu and his associates. And if heading to Boldhome, is it best to take the trail through the mountains, in this winter weather, or track back to the Jonstown - Boldhome road and then south?
After due consideration, the decision is taken to return to the royal road and take a left for Boldhome. So it happens. After less than an hour of travel, the party spots a large convoy coming at them from the west. It is quickly determined the convoy is not a Lunar platoon, and briefly after the characters can see what is heading towards them: it is a slave convoy. 12 chained sartarite weak looking prisoners, clad in rags, and accompagnied by a dozen of Lunarese guards and their captain, as well as three sable riders. They have the advantage of surprise, and hide in the shrubs, until the convoy has approached. Sharkan, clumsily trying to hide behind a narrow tree, is quickly detected, and the Sable riders hurry over to make sure it's not a major nuisance.
Before Sharkan is captured, Giomanach steps forward from his hiding and starts casting Palsy. Herculon starts incantating his Lightning ritual, and grills one of the Sable Nomads before he knows what hits him. The remaining Sable Riders forget about Sharkan and charge forward towards Giomanach, who they consider the source of the lightning magic. With the Lunars no longer paying much attention to him, Sharkan lets out his River Folk Warcry and leaps forward. Sadly, he miscalculates the leap, and to make matters worst, he loses his footing when landing. He ends up on his belly, with three Lunar guards closing in on him.
Herculon bellows loudly and charges forward, while Sharkan is hard pressed under the attack, almost losing his arm while backing up. Daerius charges forward as well, and Raiko tries to sneak up behind the Lunars, but is spotted before he makes it that far. Meanwhile, some of the prisoners have succeeded getting rid of their shackles. Herculon kills one Lunar, then another. The fight is turning against the Lunars very quickly. Then Giomanach detects 3 flying shapes in the air, and he feels a cold shiver run along his spine. Ilduvu has tracked them down, and he has brought help. Two Wyvern Riders accompany the Griffin shaped Sorcerer. Sharkan meanwhile scores his first Lunar kill, and, oblivious to the appearance of the sorcerer behind him, charges towards his next target.
The liberated slaves form a front before the approaching wyvern |
However, as the Lunars are all down, and the party starts concentrating on Ilduvu, he decides to live another day, and flies off south.
The party loot the victims, and use the equipment they find to outfit the surviving liberated prisoners. The prisoners, according to Orlanthi Law, become endebted to the party, and decided to join them as henchmen. 7 survivors join their ranks, and a number of them agree to start studing the Talastaring Hoplite way of combat. After using the equipment they can, they are sill left with 6 Hoplite shields, 11 Scimitars, 3 Peltast shields and 3 daggers.